Evolution of video games.

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October 9, 2024

The game before Christ and the initial concept of the video game.

In Ancient Greece according to Plato, play was an essential element for education. The ancient Egyptian game called Senet is considered the father of Backgammon.

The concept of video games appeared in the mid-20th century with the arrival of technologies.

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October 9, 2024

During the XX century.

Video games produced immediate visual pleasure, producing images that would stimulate and amuse the audience. Something very similar to what López Redondo (2014), an expert on the subject describes, he states that the main popular entertainment was based on live performances and different types of entertainment such as pantomime, theater or magic tricks.

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October 9, 2024

Before video games.

The father of video games are board games. There players make decisions that can end in a correct or incorrect move. It is also competitive and cooperative in board games that are also shared. Video games arise from the transformation and logistics of board games.

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October 9, 2024

Video game stigmas.

As video games have gained popularity as an entertainment product, stigmas have been generated that do not recognize their qualities, but on the contrary, from them we talk today about video game addiction.

Currently, addiction to video games is the object of study at the level of research in the academic field.

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October 9, 2024

Video games in the age of technology.

Video games are a form of digital art.

Today they are important in technological innovation, since they united computing and television, serving as a direct precursor to today's interactive multimedia systems.

Diego Levis, a specialist and researcher in this field, maintains that it is part of the leisure time of millions of children, young people and adults.

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October 9, 2024

Location, translation and accessibility.

It is about making something understandable and enjoyable for another person in a different culture. This includes translation, but can also include things like changing units of measurement, changing a joke to a more understandable one, or removing some culturally sensitive topics entirely..

Video games have gained visibility, they have become accessible both in their place of creation and in other countries, thus guaranteeing international success with localization, since they take cultural elements that favor the interaction of players through a greater understanding of the game dynamics.

Localizing your game will increase the size of your pool of potential customers, essentially making it more likely that your game will sell well.

It also increases player satisfaction, as many players can play in the language they are most comfortable with.

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October 9, 2024

A parallel between the first video games and the first new technologies.

The evolution of video games has permeated social, artistic, cultural and technological aspects, thanks to which they have taken the place they have today.

Adriana Gil and Tere Vida, two experts in this field, affirm that throughout more than 40 years of evolution, video games have been incorporating characteristics and capabilities of new technologies, such as the combination of audiovisual languages, interactivity, data processing capacity. information and connectivity.

New technologies date back to 1940, with supercomputers and cathode ray tubes in 1947 that used analog circuits and not digital as now.

In the 1950s the fathers of modern computing, Alan Turing and Claude Shannon, cracked the Enigma machine codes during World War II and laid the foundations of computer science theory.

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October 9, 2024

The first video game.

Naught and Crosses, known as OXO, the first video game in history. Developed by Alexander Shafto Douglas and was essentially a computer version of tic-tac-toe. It was not distributed commercially as it could only run on EDSAC, a computer in Cambridge. However, many consider Tennis for Two to be the first real video game in history. Developed by William Higinbotham, it simulated an interactive tennis court through an oscilloscope for recreational purposes.

In the 1960s, Space War! It was for other authors the first video game in history. It was developed by Steve Russell and other students at the Massachusetts Institute of Technology (MIT). The game mechanics revolve around two ships fighting each other while trying to avoid being destroyed by the gravitational force of a star in the center of the screen.

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October 9, 2024

The evolution of the industry.

It is important to consider the video game as a coin-operated recreational machine in public places and the private domestic machine, such as today's consoles at home.

Since arcades disappeared from the scene after their last golden age in the 70s and 80s.

López Redondo (2014), the author Diego Levis established the four platforms around which video games have evolved: Arcade machines, Personal computer, Video games consoles and handheld consols.

López Redondo (2014) maintains that mobile phones or smartphones should be included in this classification.

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October 9, 2024

The Second Generation of Consoles.

Space invaders is not the first video game in history, but it does represent a pillar that marked the appearance of consoles in 1972. Other games such as Space Race, Asteroids or Invaders were also a success. The Atari 2600 was also released at that time. Odyssey was a novelty, but it had marketing and sales problems. Copyright and video game licensing were taken into account. There were sectoral crises due to a lack of new games in both the seventies and the eighties. The second crisis caused a price war that ruined most of the sector. Here selling game cartridges was more important than the quality of the video games. Today marketing is very important.

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October 9, 2024

Third Generation: The Era of the 8 bits.

Nintendo and Sega in the 1970s produced electronic toys such as Game and Watch. They bought the Magnabox Odyssey license to market it in Japan. Shigeru Miyamoto, the creator of Mario Bros and Donkey Kong, became famous with these games. Mario Bros increased sales of the console.

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October 9, 2024

The Fourth Generation: The War of the Bits.

The war of the bits took place between Sega and Nintendo. At the end of the 80s, 16-bit computers already existed. The console was less expensive than the computer. Sega in 1989 released the Mega Drive known as the Genesis and in 1991 released the Sonic the Hedgehog video game. Mega Drive triumphed in the United States.

Nintendo stagnated and ceased to be the monopoly. Turbografx kept the original games and succeeded in Japan.

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October 9, 2024

The Nineties.

The 90s are marked by technical evolution, fights between SEga, Nintendo and Sony. 3D technology arrived, all games improved in their technical and graphic quality. Computers evolved and so did consoles. In 1990 Nintendo introduced the Super Nintendo console.

Nintendo discredited Sony, Sega did too. This war generated significant technological advances.

The first of these peripherals, the Sega Mega-CD, would be released only in Japan during 1991, but did not reach Europe until 1993. Thanks to the use of the CD-ROM, games could contain more data and their technical characteristics.

Nintendo used Super FX in some of its video games, a chip that improved the three-dimensional capabilities of the console.

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October 9, 2024

Fifth Generation: Sony enters the Game.

Turbografx and SNK's Neo Geo were trying to compete in the market in the midst of the Nintendo and Sega war. Sony as a Japanese multinational appears with Play Station in 1994, a 32-bit console that used CD format. It was the most popular and best-selling of this new generation.

Other video games such as Resident Evil, Metal Gera Big Tourism, and Final Fantasy VII emerged from this.

Sega also developed 32-bit proposals, but it was not very successful.

Nintendo in 1996 surpassed its rivals with a 64-bit console

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October 9, 2024

Sixth Generation.

Sega was dedicated exclusively to the production of video games.

The Dreamcast was the precursor of the sixth generation, which included Play Station 2 (with a 128-bit processor), Gamecube and Xbox.

Sony offers the console with a large number of video games, where it took advantage of previous sagas.

Microsoft launched Xbox in 2002, it was superior in quality and for its titles.

Nintendo introduced Gamecube in 2001, it did not use cartridges, it did not capture the attention of users.

At this time, arcades were still famous in Japan.

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October 9, 2024

Seventh Generation.

Microsoft launched the Xbox 360 in 2005.

In this generation, consoles begin to incorporate a personalized menu. Online gaming was positioned, also supported with a payment service. But the console suffered from an overheating design flaw. This problem became known as “The three red lights.”

Then Microsoft innovated with the Kinect peripheral, a device that allowed control and involvement in the video game through the recognition of gestures, movements and voice commands. Nintendo also launched Wii and Sony with Play Station 3.

Evolution of video games.